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After looking for the integration of python with openLCA via jupyter notebooks, (https://github.com/GreenDelta/olca-ipc.py, https://www.youtube.com/watch?v=-HaQc1qTa7E), I would like to be able to replicate the same operations with the game engine Unity/Visual Studio through C#.
Is this possible? Do you recommend specific steps or an alternative way?
We are building a platform in Virtual Reality for LCA visualization. For now we used manual input of data from OpenLCA calculations but we are looking for ways to automate this process. 

Thank you in advance! 

in openLCA by (120 points)

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by (113k points)
Hi, I answer also here so that others can see as well - interesting question, I'd be curious to see how the final product with Unity then looks like - it should be possible with the gRPC interface of openLCA, this allows you to connect also to other languages than Java or Python (such as C# in your case), and is quite fast (check here: https://github.com/GreenDelta/openLCA-ApiDoc). Best wishes, Andreas
by (120 points)
Hi Andreas,
Thank you for your comment.
Some questions at the moment:
-Does the gRPC server requires OpenLCA 2.0? Im running the version 1.10.3.
-Is there any tutorial/example/code template how to setup gRPC with OpenLCA?

Thank you!
João
by (113k points)
Hi João,
yes, gRPC uses openLCA 2, and no, not yet a tutorial unfortunately.
Best wishes,
Andreas
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